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"There is a gaming motivation poll that I’m running which reveals an even split between those interested in strategic gameplay/market diversity and those motivated by educational gaming. This highlights twin appeals - intellectual challenge and gaining new knowledge."

This seems to be highly shaped by the current demographics of Manifold + fact it is play money. Don't know that a population sample would show the same desires at all!

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Thanks. Are you going to write about that study you are doing or have you already by chance?

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Ha! I should. I only created preliminary data for a grant proposal...

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Or, if you would like to collaborate on an article, happy to do so. The story of, "The Lost Mitten," sort of comes to mind, where all of the different animals are trying to fit into a mitten, causing the mitten to break. I wonder if the two segments with competing interests, "ruin," it for each other in some way? Or rather if they make the overall game better for one another?

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